Rift Trooper
Standard InfantryCore combat unit
Rift Troopers make up the bulk of the Remnant. Lightly armored, highly expendable, and cloned in massive batches, they are taught one truth: survival is collective, not individual.
The following units comprise THE VIREXIAN REMNANT — what remains after collapse. There are no heroes here. No monuments. Each designation represents a function, not a life. Survival is collective. Replacement is constant. Glory is irrelevant.
10 DESIGNATIONS ACTIVE • ALL UNITS EXPENDABLE
Core combat unit
Rift Troopers make up the bulk of the Remnant. Lightly armored, highly expendable, and cloned in massive batches, they are taught one truth: survival is collective, not individual.
Target removal, overwatch
Far-Seers are modified to perceive time slightly ahead of the present. They don't miss because, to them, the shot already happened.
Close-quarters clearing
Scatterblades specialize in corridors, trenches, and urban ruins. Their weapons are tuned for maximum internal damage—armor slows death, but never stops it.
Breach & terror tactics
Razorbound units are dropped directly into dense enemy positions. Their chain-blades are tuned to resonate with Virexian nerve impulses, making close combat faster—and messier—than ranged alternatives.
Shock melee / morale breaker
Reavers are deployed when ammunition runs low or fear must be reintroduced. Their weapons are crude, loud, and deliberately visible—Virexians understand psychology even if they don't feel it.
Area purge, denial of cover
Cinder Wardens erase environments that could shelter resistance. Fire is used not for cruelty, but efficiency—ashes don't regroup.
Structure & vehicle destruction
Voidlances are trained to fire, relocate, and fire again before the echo fades. Their launchers are calibrated for minimal recoil—Virexian bones are fragile, but replaceable.
Anti-armor / shock troop
Ion Devastators carry weapons that burn through vehicles and shields alike. The glow is not a warning—it's a thermal failure countdown that no Devastator survives long enough to worry about.
Area denial, frontline anchor
Grav-Bulwarks are deployed first. Their cannons manipulate localized gravity fields, pinning enemies in place before reducing them to debris. They are expected to hold ground until they cease functioning.
Rapid insertion, aerial harassment
Drift-Pilots operate single-occupant skimmers scavenged and reassembled from dozens of civilizations. They rarely land. Most die airborne. This is considered optimal.